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3do_gen_dbre_mtlwala.3do
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Text File
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1999-11-15
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5KB
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135 lines
# MODEL 'gen_dbre_mtlwala.3do' created from 'H:\Amodelx\gen_dbre_mtlwala.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:inf_wall_metal_d.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.018717
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.018717
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_MTLWAL_A
RADIUS 0.049079
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 9
# num: x: y: z: i:
0: -0.007307 0.036897 0.010197 0.000000 0.000000 0.000000 1.000000
1: 0.028256 0.001776 0.018717 0.000000 0.000000 0.000000 1.000000
2: -0.018937 -0.010941 0.009079 0.000000 0.000000 0.000000 1.000000
3: -0.041345 0.013034 -0.009123 0.000000 0.000000 0.000000 1.000000
4: -0.004718 0.036553 -0.002027 0.000000 0.000000 0.000000 1.000000
5: 0.034044 0.034740 -0.006549 0.000000 0.000000 0.000000 1.000000
6: 0.044278 0.005614 -0.003562 0.000000 0.000000 0.000000 1.000000
7: 0.019391 -0.036743 0.005140 0.000000 0.000000 0.000000 1.000000
8: -0.026492 -0.031149 -0.004735 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 9
0: 0.483513 -0.422457
1: 0.379169 -0.591913
2: 0.544945 -0.621144
3: 0.581994 -0.439822
4: 0.392598 -0.650129
5: 0.199965 -0.504466
6: 0.355191 -0.343982
7: 0.495942 -0.236795
8: 0.265392 -0.277377
VERTEX NORMALS
# num: x: y: z:
0: -0.246074 0.697999 0.672491
1: 0.378478 0.052602 0.924115
2: -0.390155 -0.176458 0.903682
3: -0.883526 0.418797 0.209739
4: -0.131648 0.660020 -0.739623
5: 0.481468 0.827950 -0.287553
6: 0.881623 -0.206336 -0.424461
7: 0.292103 -0.698921 0.652829
8: -0.241846 -0.369302 -0.897288
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 5, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 5, 2 4, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 6, 4 5, 2
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 7, 5 6, 4
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 6 3, 7 8, 8
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 7 0, 0 4, 3
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 5, 2 8, 8
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 5 8, 8 6, 4
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 7 4, 3 8, 8
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 6 0, 0 3, 7
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 0 2, 6
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 4 8, 8 5, 2
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 6 8, 8 7, 5
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 5 1, 1 2, 6
FACE NORMALS
# num: x: y: z:
0: 0.341260 0.533334 0.774013
1: 0.044541 0.998833 -0.018660
2: 0.741809 0.321026 0.588780
3: 0.786087 -0.358408 0.503598
4: -0.728736 -0.179336 0.660895
5: -0.517097 0.845483 -0.133299
6: -0.112036 0.075651 -0.990820
7: 0.167132 -0.291696 -0.941796
8: 0.207121 -0.027506 -0.977929
9: -0.549810 0.114329 0.827429
10: -0.207120 0.027506 0.977929
11: 0.058760 -0.081381 -0.994949
12: -0.240117 -0.485046 0.840877
13: -0.110061 -0.307761 0.945077
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_MTLWAL_A